More people are learning about gamification through St. John Paul II science teacher, Scott Hebert.
 
Gamification uses game design elements towards non-gaming environments, such as education. For the past four years, Hebert has been adapting his class curriculum into a medieval-themed setting, called Scientia Terra, with different lands and levels for each unit the students go through in a semester. His goal has been to engage students and make learning fun for them.
 
"Definitely the whole concept and idea is beginning to spread more and more each day. More far-reaching than I know, to be quite honest," said Hebert.
 
In 2017, Hebert released his first book on the subject called Press Start to Begin. The book was meant to be a gamification guide to explain how and why he does it. It also focused on the simplicity, explaining that doing this does not require a huge budget or extensive backgrounds in gaming.
 
The book caught the attention of people worldwide, gaining popularity in Alberta before spreading to places like the States, Europe and South America. Many teachers or interested readers have e-mailed Hebert questions about his process and more specific details around gamification in a classroom.
 
"In answering all of those questions via e-mail over a couple of years, I thought why don't I put everything collectively into a new book?"
 
His newest book, which came out earlier in 2018, is called Insert Coin to Continue. The book gets into more advanced gamification details. Hebert recommends reading his first book or having some form of background knowledge before reading his newest.
 
The book was edited by Nikki Cava, an English teacher from St. André Bessette and the cover was designed by one of Hebert's students.

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