Some Elk Island Public Schools (EIPS) grades 4 to 6 students showed off their technical skills at the second annual Coding Quest Arcade.
The arcade, held at the Strathcona County Community Centre, gave over 250 students a chance to share the video games they designed and coded while taking part in the Learning Partnership’s Coding Quest program.
Coding Quest instructors aim to integrate science, technology, engineering and math coursework as they teach students both coding skills and creative thinking.
“I learned a lot about coding while making my game,” said SouthPointe School Grade 6 student Alexis Barron, who designed “Where Will You Take Me?”, a game good for beginner or advanced players.
Other games showcased at the arcade included “Catching Unicorns” and “The Adventure Game.”
“Coding Quest is a win-win for us,” said Jonathon Thomas, a consultant with Learning Services at EIPS. “The tech sector is transforming the way we do business, consume products and even how we interact with one another. So, having this incorporated into the curriculum offers our students the opportunity to develop their coding know-how.”
Sid Shugarman, program manager at Coding Quest, said the program encourages students to keep exploring and trying out new things.
“By doing so with curriculum-aligned coursework, students are able to innately develop their knowledge in science, technology, engineering, math, writing and coding, skills they’ll be able to apply long term no matter what they do in life,” he said.
The event took place on May 29.